MeshFusion now allows elements to be copied and pasted between Fusion objects, which makes it faster to do common operations. There is also a new option to split Fusion articles, as demonstrated in the video.
The Foundry MODO 11
While perpetual licenses are still available, the old system for paying upgrades has been abandoned in favor of a new maintenance program. Modo 14.1 continues to offer more features and enhancements that will help you express your creativity. Modo 14.1 continues to improve modeling features like Polygon Bevel Auto Weld Ghost, XRay view, Vertex Map support for AVP, USD Import, and a wide variety of maths and Denoising improvements.
This option is available to individuals and businesses that wish to purchase a Modo permanent license at the same price. It offers the advantage of license ownership. Modo’s perpetual licenses include maintenance. This includes product updates and technical support for the duration of the one-year maintenance period. Modo customers who are already customers can add maintenance to their licenses for $399 per year. Modo 14 is a powerful tool that delivers more performance. Modo 14’s advanced viewport is optimized to speed up shader tree processing.
Foundry intends Modo 11.0 to be a housekeeping release. Iterating on or bug fixing existing features is the goal of Foundry’s head of industrial design products Derek Cicero. He claims that over 400 bugs have been eliminated. Modo’s material assignment is performed via a shader tree which is layer-based, rather than node-based. Node-based shading has been added to the workflow since version 801. You can modify any tool with customizable falloff. This modifies the strength and influence of any tool according to specific geometric shapes. Radial falloff will affect the elements of the current tool in the center of a resizable circle most strongly. However, elements near the edges will not be affected at all. Linear falloff can affect elements that are based on a gradient along a user-chosen path, etc.
Major releases are usually released every year. Upgrades cost $499 each. The new system will reduce the cost of major releases by around 20%. However, users who have previously upgraded to every major release will be charged around 20% more. Current users can renew their maintenance at a cost of $399 per year. You can still use the software even if your maintenance plan expires. However, $599 will be required to reactivate maintenance. Modo can now be launched in Safe Mode. This disables plugins and custom configurations to speed up troubleshooting. Modo’s visual programming tool, the Schematic viewport now supports automatic snapping of nodes and highlights instances when the original has been selected. The speed of item drawing has been improved to accommodate scenes with large numbers of instances. However, the release notes do not quantify this speed increase.
The Foundry MODO 11 Features
Modo’s new series and decade offer a renewed commitment to creativity. It features a new markup animation method, powerful boolean embossing, and a smarter topology. There are also continued math improvement improvements. Modo’s Animation and Rigging system are one of the best on the market. Modo allows artists to select the pivot point of a tool or an action by simply clicking anywhere. Modo does not require the artist to invoke an additional “adjust pivot points” mode. Modo can also be instructed by the artist to determine a tool’s orientation using the clicked-on element. This eliminates the need for an additional “adjust the tool axis mode”. Modo’s workflow is quite different from other 3D applications. Modo artists use a smaller number of tools than Maya and 3dsMax and combine them to create new tools with the Tool Pipe and customizable actions centers and falloffs.
Complex examples have seen booleans accelerate by up to 380x. The process of component selection is twice as fast, and edge removal has shown improvement as high as 100x.
The Transparency upgrade accelerates and improves these complex effects. Ghost and Xray provide practical visualization options that can be used to aid in everyday tasks such as modeling, layout, and rigging. Topology presets combine Ghost and Xray to offer a significantly superior retopo experience.
Log-in-based licensing allows customers to move licenses easily from one machine to another. Modo Subscription, a subscription-based service that allows Modo customers to get every new software update and release will be available for the first time. Subscriptions cost just $59 per month or $599 annually. This subscription allows users to download the latest versions and budget their software costs. It also lets them scale up with project requirements. Modo software will be more affordable for small creative studios that are independent. Modo 14.2 is the final year of this series. It offers a steady commitment to accelerating creativity through improvements in modeling tools, USD export, and topology viewport improvement. This toolset is constantly improving with each new release. Modos UV tools are indispensable tools for any 3D design project. Unwrap and Relax combine two commonly used tools in a sequence to improve workflow.
How to get The Foundry MODO 11 Free
Modo 302, which was updated with more rendering and animation capabilities, and a physical sky-sun model, was released on April 3, 2008. Modo 303 was dropped in favor of Modo 401. Modo 301 was released on September 10, 2007. It added animation and sculpting. You can use the animation tools to create morphs, lights, geometry, and animations. Modo 301 allows you to sculpt using both image-based and mesh-based methods, or a layered combination.
This release is a must-have for any 3D artist. It includes USD, Cryptomatte, and Rig Clay, as well as over 60 other unique features and workflow enhancements. Modo’s standard renderer can be slow when rendering complex scenes on a fast computer. Modo also has a progressive preview renderer that renders the final quality even if it is left alone. Modo’s user interface lets you create a work area that includes a preview rendering panel. This renders in the background and restarts the render whenever you modify the model. This allows you to see your work in progress more accurately than the standard hardware shading options. This means that you will need to do fewer test renders as you work towards completing a project.
Modo’s renderer can be multi-threaded and scales almost linearly when you add processors or cores. A machine with 8 cores will render an image eight times faster than a single-core machine of the same speed per core. Modo can run on up to 32 cores and has the option for network rendering. This new release is 64-bit Windows compatible and includes many rendering enhancements and animations. Modo 401 SP2 was released on 6 October 2009. Modo 401 SP3 was released on 26 January 2010, followed by Modo 401 SP3 and Modo 401 SP3 both on 14 July 2010. Modo 401 SP5 was released on 14 July 2010.
The Foundry MODO 11 System Requirements
- Memory (RAM): 4 GB of RAM required.
- Operating System: Windows 7/8/8.1/10
- Processor: Intel Core i3 or later.
- Hard Disk Space: 6 GB of free space required.