Click the “ShaderMap 4 Installation” section. This will open the download page in your browser. ShaderMap 4.1.3 changes the names of the AppData and Documents folders to “SM4_1”. ShaderMap 4.1.4 corrects an issue where the Normal Editor was not correctly displaying paint events.
ShaderMap 4.2.4 can be downloaded. This update fixes a critical bug that caused a crash when saving node properties on PRO versions. ShaderMap 4.3.4 can be downloaded. Users reported several bugs in the service update.
Many maps now include a Mask Level slider that allows you to adjust the grayscale color of pixels masking. Fixed several bugs related to masking.
The Color ID from the 3D Model node has been updated to include the Cage Projection baking process. You can now import material colors directly from a file. After logging in, click on the button to obtain your “ShaderMap 4 Pro License Key”. This will open the download in your browser.
It offers an intuitive editor that is easy to use for configuring materials, as well as a 3D interface to visualize the generated maps on 3D models. ShaderMap software is capable of creating a project that generates common maps from the source.
ShaderMap 4.3.6 can be downloaded. ShaderMap 4.3.6 is now available for download. A new option was added to allow users to choose the location of their Documents folders. ShaderMap’s installer can be smaller than the updated version. Locate the installation file “ShaderMap_v4_#_#.exe” in your downloads folder.
Visualizer materials can be built using HLSL / XML. Visual C++ plugins can be developed by the community to add filters and new maps. ShaderMap is free to non-commercial users. Node caching system to post-filters, configure default project, and bug fixes.
Log in to ShaderMap from the top of the screen. Click the “Reset Password” link if you forget your password.
It converts and creates rendering textures in different formats. You can easily adjust settings and see the changes in real-time.
It generates instant displacement, normal, or ambient occlusion maps. ShaderMap Pro includes a built-in editor that allows you to modify and print 3D models. You can also use a variety of tools, including layers, vectors, and displacement. Exporting your map can be done to an external editor. You can batch process many source maps and create unique maps configurations. You can also load a 3D model to the project grid. This will render normal maps, AO, and curve color IDs and depths from the model geometry.
ShaderMap 4.3.7 can be downloaded. In the Options for UHD resolutions, UI scaling has been added. An input bug was fixed when an external Visualizer was used on a different monitor. Complete resource system updated to support UI scaling.
Double-click the activation key to activate ShaderMap 4. Drag and drop the file directly to the ShaderMap 4 shortcut. Ensure that you install the Visual C++ and DirectX 9 binaries at installation. They won’t overwrite any existing Visual C++/DirectX runtimes, but will only update any ShaderMap files that are missing.
ShaderMap System Requirements
- RAM: 2 GB
- Operating System: Windows XP/Vista/7/8/8.1/10
- Processor: Intel Dual Core or higher processor
- Hard Disk: 200 MB